SetResetFF set-reset flip flop


SetResetFF.ar(trig, reset)


Output is set to 1.0 upon receiving a trigger in the set input, and to 0.0 upon receiving a trigger

in the reset input. Once the flip flop is set to zero or one further triggers in the same input

are have no effect. One use of this is to have some precipitating event cause something to

happen until you reset it.

trig - trigger sets output to one

reset - trigger resets output to zero


(

play({

a = Dust.ar(5); // the set trigger

b = Dust.ar(5); // the reset trigger

SetResetFF.ar(a,b) * BrownNoise.ar(0.2); 


}))