Convolution2 real-time convolver
Convolution2.ar(in, bufnum, trigger, framesize, mul, add)
Strict convolution with fixed kernel which can be updated using a trigger signal.
//see ch18 http://www.dspguide.com/ch18.htm Steven W Smith
in - processing target
bufnum - buffer index for the fixed kernel, may be modulated in combination with the trigger
trigger - update the kernel on a change from <=0 to >0
framesize - size of FFT frame, must be a power of two. Convolution uses twice this number internally, maximum value you can give this argument is 2^16=65536. Note that it gets progressively more expensive to run for higher powers! 512, 1024, 2048, 4096 standard.
(//allocate three buffers
b = Buffer.alloc(s,2048);
c = Buffer.alloc(s,2048);
d = Buffer.alloc(s,2048);
b.zero;
c.zero;
d.zero;
)
(
50.do({ |it| c.set(20*it+10, 1.0.rand); });
3.do({ |it| b.set(400*it+100, 1); });
20.do({ |it| d.set(40*it+20, 1); });
)
(
SynthDef( "conv-test", { arg kernel, trig=0;
var input;
input=Impulse.ar(1);
//must have power of two framesize
Out.ar(0,Convolution2.ar(input,kernel,trig,2048, 0.5));
}).send(s)
)
x = Synth.new("conv-test",[\kernel,b.bufnum]);
// changing the buffer number:
x.set(\kernel,c.bufnum);
x.set(\trig,0);
x.set(\trig,1); // after this trigger, the change will take effect.
x.set(\kernel,d.bufnum);
x.set(\trig,0);
x.set(\trig,1); // after this trigger, the change will take effect.
d.zero;
40.do({ |it| d.set(20*it+10, 1); });// changing the buffers' contents
x.set(\trig,0);
x.set(\trig,1); // after this trigger, the change will take effect.
x.set(\kernel,b.bufnum);
x.set(\trig,0);
x.set(\trig,1); // after this trigger, the change will take effect.
////next example
b = Buffer.read(s,"sounds/a11wlk01.wav");
(
{ var input, kernel;
input=AudioIn.ar(1);
//must have power of two framesize
Out.ar(0,Convolution2.ar(input,b.bufnum,0,512, 0.5));
}.play;
)
//another example
(
//must have power of two framesize- FFT size will be sorted by Convolution2 to be double this
//maximum is currently a=8192 for FFT of size 16384
a=2048;
s = Server.local;
//kernel buffer
g = Buffer.alloc(s,a,1);
)
(
g.set(0,1.0);
100.do({arg i; g.set(a.rand, (i+1).reciprocal)});
)
(
//random impulse response
{
var input,inputAmp,threshhold,gate;
input = AudioIn.ar(1);
inputAmp = Amplitude.kr(input);
threshhold = 0.02; // noise gating threshold
gate = Lag.kr(inputAmp > threshhold, 0.01);
Out.ar(0,Convolution2.ar(input*gate,g.bufnum,0, a, 0.5));
}.play;
)
//one last example
(
b = Buffer.alloc(s, 512, 1);
b.sine1(1.0/[1,2,3,4,5,6], true, true, true);
)
(
{ var input, kernel;
input=AudioIn.ar(1);
//must have power of two framesize
Out.ar(0,Convolution2.ar(input,b.bufnum,0, 512, 0.5));
}.play;
)