NodeEvent



The methods Event-synth and Event-group set the parent event of the receiver to specialized events that  duplicate the functionality of Synth and Group objects. These objects follow the naming conventions of patterns (i.e., groups and addActions are integer ID's) and have the same stop/play/pause/resume interface as the EventStreamPlayers created by Pattern-play.  So, they can be used interchangeably with patterns in control schemes and GUI's.


The following example creates  a group with nodeID = 2 and plays a synth within it.  


g = (id: 2).group;

g.play;

a = (group: 2).synth

a.play;

g.release;

g.stop;


Caution: the play method returns a time value (Event-delta), so an expression of the form

a = (type: \Group, id: 1).play

will assign the default duration of 1 to the variable a, not the group event!


interface:


play starts synth or group, returns this.delta

stop if ev[\hasGate] == true set gate to 0, otherwise frees the node

pause disables the node

resume reenables the node

set( key, value) sets control identified by key to value

split returns an array of events, one for each synth or group specified

by the receiver


map(key, busID) maps control to control bus

before(nodeID) moves to immediately before nodeID

after(nodeID)

headOf(nodeID)

tailOf(nodeID)



With the exception of ~server, ~latency, and ~instrument any key in the event can have an array as a 

value and the standard rules of multi-channel expansion will be followed.  


Here is a simple example of its use:

(

g = (id: [2,3,4,5,6], group: 0, addAction: 1).group ;  // define a multiple Group event

g.play;     // play it


b = ( freq: [500,510], group: [2,3]).synth;           // make a Synth event

b.play;

b.set(\freq,[1000,1006])


g.release


b.play;

h = g.split;                                                 // split into individual group events

c = b.split; // and synth events

c[0].set(\freq,700);

c[1].set(\freq,400);

h[0].stop;

h[1].stop;

g.stop;

)