NodeProxy a reference on a server 


superclass: BusPlug



Generally a proxy is a placeholder for something, which in this case 

is something playing on a server that writes to a limited number of busses.


(this can be for example a synth or an event stream). The rate and number

of channels is determined either when the instance is created (.control/.audio) 

or by lazy initialisation from the first source.[the_lazy_proxy]

These objects  can be replaced, mapped and patched and used for calculation. 


ProxySpace returns instances of NodeProxy. all the examples below apply to ProxySpace accordingly:


a = NodeProxy(s) is equivalent to  ~a;

a.source = ... is equivalent to  ~a = ...

a[3] = ... is equivalent to  ~a[3] = ...


see also: [jitlib_efficiency]





note that NodeProxy plays on a private bus. 

if you want to hear the output, use p.play and p.stop.

free only the inner players: p.free 

for free inner players and stop listen: p.end

entirely removing all inner settings:   p.clear




instance creation


*new(server)

*audio(server, numChannels)

*control(server, numChannels)




reading from the bus



play(index, numChannels, group, multi)

play output on specified bus index (default: public busses)

this works like a monitor.

if multi is set to true it can create multiple monitors 

stop(fadeTime)

stop to play out public channels (private channels keep playing as others might listen still)

this stop the monitoring. to stop the objects playing, use free, release

fadeTime: decay time for this action

end(fadeTime)

releases the synths and stops playback

fadeTime: decay time for this action

ar(numChannels)

kr(numChannels)

return a link to my output, which is limited by [numChannels]

causes an uninitialized proxy to create a matching bus.

normally ar defaults to stereo, kr to mono. this can be set in the classvars:

defaultNumAudio, defaultNumControl


supported inputs

NodeProxy played by reading from

Function interpreted as UGenFunc

SimpleNumber used to write to bus continously

Bus reads from that bus

SynthDef plays a synth from the def

Symbol plays a synth from the def with this name

Pattern played as event pattern

Stream played as event stream

nil removes all objects

Pdef played like a stream

Task played, no output assigned

Tdef played like Task

AbstractPlayer started in a separate bus, mapped to this bus

Instr converted to player and started

Associations: 

(\filter -> func) filter previous input

(\set -> event pattern) set controls

setting the source:



source_(anObject)

play a new synth through me, release old one.

anObject can be one of the supported inputs (see above)

[only if the used synthdef (applies also to patterns) has the right number of channels

and an out argument, this can be used to do filtering. 

if you supply a gate, the nodeProxy will assume doneAction 2 and fade out].

add(anObject, channelOffset, extraArgs)

play a new synth, add it to the present ones

removeAt(index)

remove the synth at index i and its player definition

removeLast

remove the last synth and its player definition

put(index, anObject, channelOffset, extraArgs)

set the source by index. 

index:

where the object should be placed in the internal  order. 

if -1, all objects are freed

anObject:  

can be a Function, an Instr, any valid UGen input

a pattern can be used if it returns an EventStream.

channelOffset: 

using a multichannel setup it can be useful to set this.

when the objects numChannels is smaller than the proxy 

extraArgs: extra arguments that can be sent with the object directly (not cached)

put can be used as array indexing: a[0] = { SinOsc.ar }

one can put an object at any index, only the order of indices is relevant.

if the index equals an existing index, the object at this index is replaced.

using multiple index expands into multiple objects: a[0..3] = ... or a[[0, 4, 6]] = [ .., ..., ..]

pause

pause all objects and set proxy to paused

resume

if paused, start all objects 




group-like behaviour:


set(key, val, ...)

I behave like my nodeMap: see [NodeMap]

set, setn, unset, unmap

map(key(s), proxy,  ... )

map the arguments in keys to the subsequent channels of a control proxy

(keys can be a symbol or a number)

if the proxy has multiple channels, subsequent channels of the control, 

if present, are mapped (mapn)

note that you should not map to more channels than the control has.

setn(key, list, ...) 

set ranges of controls

run(flag)

pause/unpause all synths in the group


extended group-like behaviour:

xset(key, val, ...)

set with crossfade into new setting

xmap(keys, proxy)

map with crossfade into new setting

xsetn()

untested

lag(key, val, ...)

set the lag values of these args (identical to setRates)

to remove these settings, use: lag(\key1, nil, key2, nil, ...)

setRates(key, rate1, ...)

set the default rate (\tr, \ir, numerical) for synthDef arg

rate of nil removes setting




bus-like behaviour:


line(value, dur)

set my bus to the new value in dur time linearly

xline(value, dur)

set my bus to the new value in dur time exponentially

gate(value, dur)

gate my bus to the level value for dur time

// do not work properly yet !

lineAt(key, value, dur)

set the control value to the new value in dur time linearly

xlineAt(key, value, dur)

set control value to the new value in dur time exponentially

gateAt(key, value, dur)

gate my control to the level value for dur time.

if the control was not set before, stay at the new value





sending synths to server

(normally the source_() message does the sending already, but it can be used for spawning)

wakeUp 

until the proxy is not used by any output ( either .play or .ar/.kr )

it is not running on the server. you can wake it up to force it playing.

normally this is not needed.

send(argList, index, freeLast)

send a new synth without releasing the old one.

the argument list is applied to the synth only.

freeLast: if to free the last synth at that index

if index is nil, sends all

sendAll(argList, freeLast)

send all synths without releasing the old one.

the argument list is applied to all synths.

freeLast: if to free present synths

release and cleaning up:


free(fadeTime)

release all my running synths and the group

fadeTime: decay time for this action

release(fadeTime)

release running synths

fadeTime: decay time for this action

clear(fadeTime)

reset everything to nil, neutralizes rate/numChannels

if a fadeTime is given, first fade out, then clear.


setting properties:

fadeTime_(time)

set the attack/release time 

clock_(aClock)

use a tempo clock for scheduling beat accurate

misc:


record(path, headerFormat, sampleFormat)

record output to file (returns a [RecNodeProxy] that you can use for control)

returns a [RecNodeProxy]

*defaultNumAudio_(n)

set the default channel number for audio busses

*defaultNumControl_(n)

set the default channel number for control busses

_________________________________________________________




for more examples see [ProxySpace]




// examples

s = Server.local;

s.boot;



using node proxy with ugen functions



a = NodeProxy.audio(s, 2);

a.play; // play to hardware output, return a group with synths


// setting the source

a.source = { SinOsc.ar([350, 351.3], 0, 0.2) };


// the proxy has two channels now:

a.numChannels.postln;

a.source = { SinOsc.ar([390, 286] * 1.2, 0, 0.2) };


// exeeding channels wrap:

a.source = { SinOsc.ar([390, 286, 400, 420, 300] * 1.2, 0, 0.2) };


// other inputs

a.source = { WhiteNoise.ar([0.01,0.01]) };

a.source = 0;

a.source = \default; // synthDef on server

a.source = SynthDef("w", { arg out=0; Out.ar(out,SinOsc.ar([Rand(430, 600), 600], 0, 0.2)) });

a.source = nil; //  removes any object


// feedback

a.source = { SinOsc.ar(a.ar * 7000 * LFNoise1.kr(1, 0.3, 0.6) + 200, 0, 0.1) };

a.source = { SinOsc.ar(a.ar * 6000 * MouseX.kr(0, 2) + [100, 104], 0, 0.1) };


// fadeTime

a.fadeTime = 2.0;

a.source = { SinOsc.ar([390, 286] * ExpRand(1, 3), 0, 0.2) };



// adding nodes

a.add({ SinOsc.ar([50, 390]*1.25, 0, 0.1) });

a.add({ BrownNoise.ar([0.02,0.02]) });


// setting nodes at indices:

a[0] = { SinOsc.ar( 700 * LFNoise1.kr(1, 0.3, 0.6) + 200, 0, 0.1) };

a[1] = { LFPulse.kr(3, 0.3) * SinOsc.ar(500, 0, 0.1) };

a[2] = { LFPulse.kr(3.5, 0.3) * SinOsc.ar(600, 0, 0.1) };

a[3] = { SinOsc.ar([1,1.25] * 840, 0, 0.1) };


// filtering: the first argument is the previous bus content. more args can be used as usual.

a[3] = \filter -> { arg in; in * SinOsc.ar(Rand(100,1000)) };

a[2] = \filter -> { arg in; in * MouseY.kr(0,1) };

a[8] = \filter -> { arg in; in * MouseX.kr(0,1) };

a[4] = \filter -> { arg in; in * SinOsc.ar(ExpRand(1,5)).max(0) };




// setting controls

a.fadeTime = 2.0;

a.source = { arg f=400; SinOsc.ar(f * [1,1.2] * rrand(0.9, 1.1), 0, 0.1) };

a.set(\f, rrand(900, 300));

a.set(\f, rrand(1500, 700));

a.xset(\f, rrand(1500, 700)); // crossfaded setting

a.source = { arg f=400; RLPF.ar(Pulse.ar(f * [1,1.02] * 0.05, 0.5, 0.2), f * 0.58, 0.2) };


// control lags

a.fadeTime = 0.01;

a.lag(\f, 0.5); // the objects are built again internally and sent to the server.

a.set(\f, rrand(1500, 700));

a.lag(\f, nil);

a.set(\f, rrand(1500, 700));

a.fadeTime = 1.0;


// mapping controls to other node proxies


c = NodeProxy.control(s, 2);

c.source = { SinOsc.kr([10,20] * 0.1, 0, 150, 1300) };

a.map(\f, c);

a[0] = { arg f=400; RHPF.ar(Pulse.ar(f * [1,1.2] * 0.05, 0.5, 0.2), f * 0.58, 0.2) };

c.source = { SinOsc.kr([10,16] * 0.02, 0, 50, 700) };

c.source = { Line.kr(300, 1500, 10) + SinOsc.kr(20 * [1,2], 0, 100) };

a[1] = { arg f; LFPar.ar(f % MouseX.kr(1, 40, 1) * 4 + 360, 0, 0.2) };


// map multiple channels of one proxy to multiple controls of another

// recently changed behaviour!


a.source = { arg f=#[400, 400]; LPF.ar(Pulse.ar(f[0] * [0.4,1], 0.2, 0.2), f[1] * 3) };

a.map(\f, c); // multichannel proxy c is mapped to multichannel control of a

a.source = { arg f=#[400, 400]; LPF.ar(Pulse.ar(f, 0.2, 0.2), f[1]) };

a.source = { arg f=#[400, 400]; Formant.ar(140, f * 1.5, 100, 0.1)  };

c.source = { SinOsc.kr([Line.kr(1, 30, 10), 1], 0, [100, 700], [300, 700]) };

c.source = 400;



c.fadeTime = 5.5;

c.source = { LFNoise0.kr([2.3, 1.0], [100, 700], [300, 1700]) };

c.source = { SinOsc.kr([2.3, 1.0], 0, [100, 700], [300, 1700]) };

c.source = 400;



// behave like a sc2 plug

c.gate(1400, 0.1);

c.gate(1000, 0.1);

c.line(1000, 1);


// direct access

a.lineAt(\f, 300, 2);

a.xlineAt(\f, 600, 0.3);

a.gateAt(\f, 1600, 0.3);



// changing nodeMaps

a.unmap(\f);

n = a.nodeMap.copy;

n.set(\f, 700);

a.fadeToMap(n);

n = a.nodeMap.copy;

n.set(\f, 400);

a.fadeTime = 1.0;

a.fadeToMap(n, [\f]); // linear interpolation to new map: experimental

a.map(\f, c); // restore mapping



// sending envelopes (up to 8 levels)

w = Env.new(Array.rand(3, 400, 1000),Array.rand(2, 0.3, 0.001), -4);

c.env(w);

c.env(w);

w = Env.new(Array.rand(8, 400, 1000),Array.rand(7, 0.03, 0.1));

c.env(w);

c.env(w);


// stop synthesis, then wake up proxies:


a.stop; // stop the monitor

a.play; // start the monitor

a.end; // release the synths and stop the monitor

c.free;  // free the control proxy c




channel offset/object index


a = NodeProxy.audio(s,2);

a.play;

a[0] = { Ringz.ar(Impulse.ar(5, 0, 0.1), 1260) };

a.put(1, { Ringz.ar(Impulse.ar(5.3, 0, 0.1), 420) }, 1);

a.put(0, { Ringz.ar(Dust.ar([1,1]*15.3,  0.1), 720) }, 1);

a.put(1, { Ringz.ar(Impulse.ar(5.3, 0, 0.1), 420) }, 1);

a.end;




beat accurate playing



a = NodeProxy.audio(s,2);

a.play;


a.clock = TempoClock(2.0).permanent_(true); // round to every 2.0 seconds

a.source = { Ringz.ar(Impulse.ar(0.5, 0, 0.3), 3000, 0.01) };

a[1] = { Ringz.ar(Impulse.ar([0.5, 1], 0, 0.3), 1000, 0.01) };

a[2] = { Ringz.ar(Impulse.ar([3, 5]/2, 0, 0.3), 8000, 0.01) };

a[3] = { Ringz.ar(Impulse.ar([3, 5]*16, 0, 0.3), 5000, 0.01) * LFPulse.kr(0.5, 0, 0.05) };


a.removeLast;

a.removeAt(2);


a.clear;


using patterns - event streams




(

// must have 'out' or 'i_out' argument to work properly

SynthDef("who", { arg freq, gate=1, out=0, ffreq=800, amp=0.1; 

var env;

env = Env.asr(0.01, amp, 0.5);

Out.ar(out, Pan2.ar(

Formant.ar(freq, ffreq, 300, EnvGen.kr(env, gate, doneAction:2)), Rand(-1.0, 1.0))

)

}).store;


)



(

s.boot;

a = NodeProxy.audio(s, 2);

a.fadeTime = 2;

b = NodeProxy.audio(s,2);

b.fadeTime = 3;

)


a.play; // monitor output


// play the pattern silently in b

b.source = Pbind(\instrument, \who, \freq, 500, \ffreq, 700, \legato, 0.02);


// play b out through a:

a.source = b;


// filter b with ring modulation:

a.source = {  b.ar  * SinOsc.ar(SinOsc.kr(0.2, 300, 330))  }; // filter the input of the pattern

a.source = {  b.ar * LFCub.ar([2, 8], add: -0.5)  }; // filter the input of the pattern


a.source = b;


// map b to another proxy

c = NodeProxy.control(s, 1).fadeTime_(1);

c.source = { SinOsc.kr(2, 0, 400, 700) };



// now one can simply embed a control node proxy into an event pattern.

// (this works not for \degree, \midinote, etc.)

// embedding in other patterns it will still return itself.



b.source = Pbind(\instrument, \who, \freq, 500, \ffreq, c, \legato, 0.02);


c.source = { SinOsc.kr(SinOsc.kr(0.2, 0, 10, 10), 0, 400, 700) };


c.source = { LFNoise1.kr(5, 1300, 1500) };

c.source = { MouseX.kr(100, 5500, 1) };


(

b.source = Pbind(

\instrument, \who, 

\freq, Pseq([600, 350, 300],inf),

\legato, 0.1,

\ffreq, Pseq([c, 100, c, 100, 300, 600], inf), // use proxy in a pattern

\dur, Pseq([1, 0.5, 0.75, 0.25] * 0.4, inf),

\amp, Pseq([0.2, 0.2, 0.1, 0.1, 0.2], inf)

);

)


 


b[2] = Pbind(\instrument, \who, \freq, 620, \ffreq, Prand([500,c],inf), \legato, 0.1, \dur, 0.1);

b[3] = Pbind(\instrument, \who, \ffreq, 5000, \freq, Pseq([720, 800],inf), \legato, 0.1, \dur, 0.1, \amp, 0.01);

b[4] = Pbind(\instrument, \who, \freq, Pseq([700, 400],inf), \legato, 0.1, \ffreq, 200);

b[1] = { WhiteNoise.ar([0.01,0.01]) }; 

b[4] = { arg ffreq=800; Resonz.ar(WhiteNoise.ar([1,1]), ffreq, 0.05) }; 



b.map(\ffreq, c); // map the control to the proxy

b.removeLast;

b.removeLast;

a.source = {  b.ar * WhiteNoise.ar(0.1, 1)  }; 

a.source = {  b.ar * WhiteNoise.ar(0.1, 1) + (b.ar * SinOsc.ar(SinOsc.kr(0.01, 0, 50, 330)))  }; 


c.source = { XLine.kr(1900, 10, 10) };


a.clear; b.clear; c.clear; // clear all, free bus